AI Insights · Timothy · January 2024
Top 5 io Games on iOS in Sweden Q4 2023
In Q4 2023, the top 5 io games on iOS in Sweden experienced varied trends in downloads, revenue, and weekly active users. Detailed insights reveal the performance of each app during this period.
During the fourth quarter of 2023, the top 5 io games on the iOS platform in Sweden showcased diverse performance trends in terms of downloads, revenue, and weekly active users. This data, sourced from Sensor Tower, provides an in-depth look at the metrics for each application.
Paper.io 2 by Voodoo experienced fluctuations in both revenue and user engagement. Revenue peaked at $344 in the first week of October but saw a decline to $90 by mid-November, before rallying back to $261 by the end of December. Downloads began at 5.1K in late September, dropping to a low of 1.1K in mid-December, and then spiked to 3.4K during the last week of December. Weekly active users followed a similar trend, starting at 19K and decreasing to 7.6K by mid-December, with a resurgence to 11K in the final week of the quarter.
Agar.io from Miniclip.com had relatively stable performance. Revenue fluctuated modestly, peaking at $216 in mid-December. Downloads remained consistent around the 200-300 range, with a notable increase to 352 in the last week of December. Weekly active users showed a gradual increase from 727 in late September to a high of 1K by the end of December.
Snake Rivals - io Snakes Games by Supersolid Ltd saw its revenue peak at $156 in mid-December. Downloads were minimal for most of the quarter but saw a significant rise to 298 in mid-December. Weekly active users also saw a notable increase, from 138 in late September to a peak of 594 by mid-December, before settling at 446 at the quarter's end.
Snake.io - Fun Online Snake, published by Kooapps, saw diverse trends in its metrics. Revenue peaked at $92 at the end of October and maintained a steady range between $26 and $62 in December. Downloads showed an upward trend, starting from 902 in late September and reaching 2.7K by the end of December. Weekly active users also increased, peaking at approximately 15K in the last week of December.
Hole.io by Voodoo had modest revenue performance, peaking at $58 in early December. Downloads varied, starting at 658 in late September, peaking at 1.5K in early October, and ending the quarter at 1.4K. Weekly active users showed a steady increase, starting at 7.4K and reaching 9.1K by early October, before stabilizing around 7.5K at the end of December.
For more insights and detailed data, visit Sensor Tower.